I have a 747 parked in my garage at home...

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harvyk

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Well sort of,

About 4 years ago, I started what could probably be called the most ambitious project ever, I started building a 747 home coughpit...


sim1.jpg

One of the test's sitting at SYD RWY 34L


sim2.jpg
One of the test's sitting at SYD RWY 34L

sim3.jpg
Testing a SYS Fault light


sim4.jpg
Testing multiple indicator lights


sim5.jpg
Testing a SYS Fault light
 
sim6.jpg
Testing one of the LED selectors


sim7.jpg
"Mid Flight" Between SYD and AKL one night


real1.jpg
The finished result (I wish :D)
 
So to answer some questions...

Why?

Well why not, I've being playing around with PC flight sims for the last 15 years, consistently increasing the realism each time, to the point that I'd was using software which I was told by a QF second officer was so realistic, that he himself used the same software for training purposes. I figured the next step was to take the sim and bring it to as close to real life as I could.


Why a 747?

I've always loved the 747, my first ever flight 23 years ago was on a 747, and I've never forgotten it.


How easy is it to find parts for a 747?

If I was a multi millionaire, it would be easy enough, but since I'm not and I have things like mortgage and a desire to eat from time to time most of the pre-fab parts are well and truly out of my reach (To buy a pre-fab overhead panel without lights or switches installed costs thousands of dollars). So I'm building what I can, and there is a nearby plastics shop with a laser cutter which is making some of the parts in accordance with my designs


Why not something simpler, like a 737?

It's true, had I chosen something more simple like a 737, I could have purchased the parts cheaply, and built the whole sim using nothing more complex than a screw driver. The this is that it's the 747 which I really like, and I can't see myself being as excited over a project for another plane type.


What skills did I have to undertake this project?

When I started this project, I had software development skills, some woodwork / metal work skills and some electronics knowledge. But since then I've really honed my woodwork / plastic work skills, I've also learnt programming at a much higher level (which as actually helped me in my day job :cool:), I've learnt circuit designs and working with IC's, and hardware level programming (so 1's and 0's type programming).


What about other traffic and ATC?

Well as anyone who has played with Microsoft Flight Sim would know, the AI traffic and ATC leave a lot to be desired. So I've been writing my own ATC and AI traffic. What I'm aiming for is if you are sitting in SYD RWY34L, you may have to wait for an AirNZ and a VA flight to take off before you. Since I'm using airline timetables, if you where sitting at SYD, you'd be seeing those same flights take off for real.


Do you have a pilots license?

Nope, thus the reason for all my questions to pilots / ATC in the Ask The Pilot thread. Surprisingly, I am one of the very few members of my family on my Dad's side who is not a pilot / has nothing to do with aviation. Prob is whilst I do have family members who are QF pilots and army pilots, I next to never see them.


Man, you really need a girlfriend...

Actually, I've been married for many years. Luckily my wife just considers it one of my many quirks, and whilst has no desire to be a pretend pilot herself, she doesn't mind me disappearing outside every so often to build more towards the sim.
 
Trust you have somehow found a way to claim it all as a tax deduction ........
 
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That's an incredibly very impressive setup, harvyk - especially with respect to doing most of the work from scratch, including the electronics and the programming.

I was briefly toying with the idea of starting a similar project last year but decided to go down the path of a PPL instead, and as a result my home flying habits have morphed over to the GA side.
 
Love it. Very impressive, especially the amount of your own work you've put in there. Have you gone down the route of multiple monitors?
 
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Love it. Very impressive, especially the amount of your own work you've put in there. Have you gone down the route of multiple monitors?


I am, at this stage I've only hooked up a monitor at the front, however sitting to the left and right are 3 (and soon to be 4) more monitors which will give a 180 degree view "outside"
 
Do you manage to drive everything off one PC, or do you use something like WideFS to share the load?
 
Do you manage to drive everything off one PC, or do you use something like WideFS to share the load?

I'm using WideFS...

The PMDG software uses as many resources as it can muster, plus FSX supports no more than 4 monitors (When I tried to connect number 5, FSX refused to launch), so I knew I'd need to go to a multi machine set up pretty early in the piece since once PMDG was loaded it left little in the way of resources for other processes. So basically, unless I wanted the detail on low, or to put up with "choppy" flying, I needed to split the main views from the PMDG machine pretty early on...

Basically I've set up the computer running the guages as the main computer. It's the one which gives direction to all the others. Each "window" will have it's own computer taking direction from WideFS. There is another computer which will handle ATC (so both voice input and audio generation, plus it'll keep track of where in the world every aircraft actually is with emphasis on generating AC which are within a 200km square location of me) and AI traffic (planes and ground vehicles) and feeds that data out to all "window" computers and the main computer (for TCAS).

I also have my normal desktop computer sitting near by which I will used to program in flight paths etc...

So basically, once the project is finished there will be 8 computers driving the whole thing...
 
I hope you're never on a plane which has problems. You'd fuel a weeks worth of conspiracy theories.

"There is nothing to be concerned about."

*long pause*

"By the way. is there anyone on board who knows how to fly a plane?"



It looks awesome!
 
Nice.

Much better hobby than reading posts on online frequent flyer forums.
 
Trust you have somehow found a way to claim it all as a tax deduction ........

I wish...
Actually if I was to turn this into a business, it'd probably cost be quite a bit, as a fair bit of the software I'm using is either free or really cheap for non-commercial use.
Turn it into a business and I'd have to pay commercial licensing fees.
 
Is FSX still around? I'm surprised they haven't released a newer version... though FSX was always quite impressive and probably still is today...
 
Is FSX still around? I'm surprised they haven't released a newer version... though FSX was always quite impressive and probably still is today...

FSX is now about 8 years old (from memory it was 2006 it was launched), but MS games actually shut down (in 2009 from memory, but don't quote me on that). They made a newer version called "Microsoft Flight", but from what I have heard it's more a game than a simulator (sort of what FSX was becoming with it's "missions").

There are others like X-Plane, but I've never played (or tried to program for) X-Plane, so I don't really want to change over all the work on something which may or may not be better. Plus whilst PMDG (an FSX add on) certainly is not perfect, it is still considered one of the best 747 sims available. I'm not sure if they ever did a B744 version for X-Plane.

Plus with the variety of scenery add on packs (plus the various tools available for creating your own scenery), the actual game engine is capable of so much more than what MS gives you by default. it would be possible to still create realistic models which would give a modern day computer a run for it's money, despite the fact that FSX is now 8 years old.


The way to think about it is I'm using FSX as the base. It's job is to render the airports, the others planes and the general environment, that's it. I'm then using PMDG for the 747's systems and physics (extremely complex to fly compared to the default B744 which comes with FSX), WideFS for the "outside windows", and my own custom software generating the AI, the ATC and interfacing with the physical controls (so the yoke, the switches, the indicator lights etc...)

I'm then loading on as many real life models as I can find so for example I've found a much more realistic SYD airport model, which actually has heavy gates at T1, in the right positions (when checked against google maps and other doco about SYD), I've also found models of all types of AC which QF run (so everything from a Dash 8 to an A380), some AirNZ models (B744 from memory), some VA models (B737 and B777, haven't looked for an A330 model yet).

I've also written control software which will have realistic routes which I'll program in based on routes I find off the web. This is because whilst a CBR-SYD is pretty hard to mess up, any of the ocean crossings the default FSX routes will want to take you along some very strange paths. So to set up a flight, I'll do it from my desktop, choosing a pre programmed flight plan from the list (or making a new one if I want), and it'll generate cargo and pax loads for me, as well as fuel loadings (which will be given directly to PMDG, FSX's "Fuel and loadings system" is not used at all).

I'm also planning on simulating a day / night cycle by using little LED's positioned around the coughpit to simulate the sun and the effects it would have on shadows within the coughpit (one of the last things I will be doing)
 
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This is amazing, I'm very envious!

One of the first games I ever played was an older version of flight sim, around '95 or thereabouts, still I primary school. I loved trying to fly between the antenna on Sears tower.

I can't wait to see this progress along!
 
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